/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Kurinnaxx
 SD%Complete: 100
 SDComment: VERIFY SCRIPT AND SQL
 SDCategory: Ruins of Ahn'Qiraj
 EndScriptData */

#include "ScriptPCH.h"
#include "ruins_of_ahnqiraj.h"

enum Spells {
    SPELL_MORTALWOUND = 25646,
    SPELL_SANDTRAP = 25656,
    SPELL_ENRAGE = 28798,
    SPELL_SUMMON_PLAYER = 26446,
    SPELL_TRASH = 3391,
    SPELL_WIDE_SLASH = 25814
};

class boss_kurinnaxx: public CreatureScript {
public:
    boss_kurinnaxx() :
            CreatureScript("boss_kurinnaxx") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_kurinnaxxAI(pCreature);
    }

    struct boss_kurinnaxxAI: public ScriptedAI {
        boss_kurinnaxxAI(Creature *c) :
                ScriptedAI(c) {
            pInstance = c->GetInstanceScript();
        }

        uint32 uiMortalWoundTimer;
        uint32 uiSandtrapTimer;
        uint32 uiWideSlashTimer;
        uint32 uiSummonPlayerTimer;
        uint32 uiTrashTimer;
        bool bIsEnraged;

        InstanceScript* pInstance;

        void Reset() {
            bIsEnraged = false;
            uiMortalWoundTimer = urand(2000, 7000);
            uiSandtrapTimer = urand(20000, 30000);
            uiWideSlashTimer = urand(10000, 15000);
            uiTrashTimer = urand(20000, 25000);
            uiSummonPlayerTimer = urand(30000, 40000);

            if (pInstance)
                pInstance->SetData(DATA_KURINNAXX_EVENT, NOT_STARTED);
        }

        void EnterCombat(Unit * /*who*/) {
            if (pInstance)
                pInstance->SetData(DATA_KURINNAXX_EVENT, IN_PROGRESS);
        }

        void JustDied(Unit * /*killer*/) {
            if (pInstance)
                pInstance->SetData(DATA_KURINNAXX_EVENT, DONE);
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //If we are <30% cast enrage
            if (!bIsEnraged && !HealthAbovePct(30)
                    && !me->IsNonMeleeSpellCasted(false)) {
                bIsEnraged = true;
                DoCast(me, SPELL_ENRAGE);
            }

            //Mortal Wound spell
            if (uiMortalWoundTimer <= diff) {
                DoCast(me->getVictim(), SPELL_MORTALWOUND);
                uiMortalWoundTimer = urand(2000, 7000);
            } else
                uiMortalWoundTimer -= diff;

            //Santrap spell
            if (uiSandtrapTimer <= diff) {
                if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
                    DoCast(pTarget, SPELL_SANDTRAP);
                uiSandtrapTimer = 30000;
            } else
                uiSandtrapTimer -= diff;

            //Wide Slash spell
            if (uiWideSlashTimer <= diff) {
                DoCast(me->getVictim(), SPELL_WIDE_SLASH);
                uiWideSlashTimer = urand(10000, 15000);
            } else
                uiWideSlashTimer -= diff;

            //Trash spell
            if (uiTrashTimer <= diff) {
                DoCast(me, SPELL_TRASH);
                uiTrashTimer = urand(20000, 25000);
            } else
                uiTrashTimer -= diff;

            //Summon Player spell
            if (uiSummonPlayerTimer <= diff) {
                if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
                    DoCast(pTarget, SPELL_SUMMON_PLAYER);
                uiSummonPlayerTimer = urand(30000, 40000);
            } else
                uiSummonPlayerTimer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_kurinnaxx() {
    new boss_kurinnaxx();
}
